float4x4 View : register(c0);
float4x4 Projection : register(c4);

void VSMain(
	float3 iPosition : POSITION0,
	float2 iTexCoord1 : TEXCOORD0,
	float2 iTexCoord2 : TEXCOORD1,

	out float4 oPositionHS : POSITION0,
	out float2 oTexCoord1 : TEXCOORD0,
	out float2 oTexCoord2 : TEXCOORD1 )
{
	oPositionHS = mul(float4(iPosition, 1), mul(View, Projection));
	oTexCoord1 = iTexCoord1;
	oTexCoord2 = iTexCoord2;
}